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rauthik |
Thousand Mountains Suggestions
Jun 19 2008, 10:16 AM EDT
Hello All,I'm setting up this thread to be a suggestion box/sounding board for the 'Thousand Mountains' campaign project. Basically, this is the homebrew world/region/whatever that I'm going to be running my 4e games in (start playing this weekend. FINALLY!). So, check out what gets posted and feel free to use whatever in your own campaigns and games. If you have ideas of stuff to be added, then simply post it here in the thread or add it to the page itself -- Just make sure you mark it with a bold 'SUGGESTED CONTENT' and 'END OF SUGGESTED CONTENT' so that there is no confusion. My players will be checking and posting things as well. Can't give them too much in the way of heads up on the horrible fates that are waiting them. Also, there is an Adventure Seeds page set up. Feel free to post on that one as you like since it really is pretty much just a story hooks idea page for anyone to use and the more ideas that get posted there will only help everyone who read them. So, I'll shut up now and let you read (and hopefully enjoy) --Rauthik Do you find this valuable?
Keyword tags:
campaign settings
d&d
dungeons & dragons
fantasy
roleplaying
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xmanowarx |
1. RE: Thousand Mountains Suggestions
Jul 1 2008, 12:07 AM EDT
yeah...ugnar didn't level as he was sleeping in the forest. i don't know if you wanted me to give him XP for stuff he slept through...or if you wanted me to give him the story reward xp????oh yeah, auronn bought a +1 rod and ugnar picked up a +1 large morningstar with the loot. Do you find this valuable? |
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rauthik |
2. RE: Thousand Mountains Suggestions
Jul 1 2008, 8:07 AM EDT
Not that I won't talk to you later today, but anyway.... Yeah, Ugnar gets the story reward but not the combat xp that he slept through. Next session we'll RP the buying of items, restocking, etc. and then get on with the "Mines of Pain".On a side note, have you been planning/prepping any adventures to run yet? You might want to as I figure I'll pass the DM torch for a bit after the mines. This way my characters won't be so woefully behind everyone else's (as has been my problem with our 3.x campaigns). Do you find this valuable? |