Session 8This is a featured page

For the sake of brevity and to catch up to our current position in our games, I'll skip the who was there and all just get right down to the nitty gritty.....

The party went through the portal and found themselves in a wonderful forest. The sky was bluer than they'd ever seen and the flora strong and vibrant. Life abounded and they quickly determined that they had been transported to the Feywild. We tried a short skill challenge (which I kinda botched and it sucked for them) and then after wandering for a long time they stopped for a rest. That's when the lesser dryads attacked. Basically I just lowered the stats of a regular dryad to a 3rd level monster and let them duke it out, using black woods dryads minis (I got like a eleven of them cause I like the way they look and figured I should use them every now and then).
After their fight and rest, the PCs continued to a meadow where they found a large palace made entirely of crystal. A gnome sat on a rock out front and the skill challenge to get info from him was equally uninteresting as the 'lost in the forest' one. Yep, I'm not doing good on running these things. Once inside, they get to see the lord of the palace, an Eladrin prince who says he'll return them home in return for a favor. It seems a special gemstone was taken from the palace recently and the thieves escaped to the prime material plane (is it still called that in 4e?). So, they consulted the Great Old Tree, an ancient treant, and they were transported to the spot where the culprits had re-entered the prime plane. They PCs found themselves in a small cul de sac in the mountains, sheer cliffs rising up around them. They followed the only way out and after another (crappy) skill challenge managed to make their way out to the valley floor. It was here, as they exited the mountain pass, they saw a small campfire and a few figures. The PCs were still on higher ground, with the path they were on splitting to the left and right, each way sloping down to the valley floor.
Evan crept up to the edge and went prone to get a better look at the figures... an Elf, a wild looking shirtless guy, and a dire rat. He also noticed a small chest off to the side. As the other PCs go, the figures notice them and are on the move. The shirtless guy goes running up to the ledge on one side and out of the party's view. While the rat runs up the slope on the other side, stopping at a fallen log that blocks most of the path (simple rough terrain, nothing more). The Elf delays a bit. Ziggy, of course races forward and engages the rat in melee, meanwhile Ugnar moves forward towards Evan and Saurros fires a couple of arrows at the rat and misses. The Shirtless guy climbs up the ledge and engages Evan, only he's not some simple shirtless dude anymore. Nope, he's a full on werewolf. Evan is in trouble. Ziggy fights with the rat, which changes into a wererat and the Elf moves up to help it's brother. That's right, brother as he also changes into a wererat and attacks Ziggy. Ugnar engages the werewolf and Saurros' arrows are not hitting as well as normally (some poor rolls by the PCs through out this entire encounter. I mean REALLY poor rolls. The dice were not with them on this one). At this point three Orcs come out of the woods, with two charging up alongside the werewolf and one hanging back.
Long story short... Ungar drops the Orc Drudges easily enough, but the Werewolf is a serious foe. Everyone except Ziggy is focusing on him and Evan spends the entire encounter on the ground trying to keep away from him and controlling his flaming sphere. Ugnar tries to play the role of the defender and protect Evan, but pays the price with his life. Eventually the werewolf drops and while Evan tries to stop Ugnar from dying (failing death saves and taking on going damage) Saurros bails out Ziggy. Ziggy was having a hard time with the rats and even has to flee from them by jumping off the ledge and letting his magic boots slow his fall (he picked those up after fighting the dryads in the Feywild). Saurros, meanwhile, peppered the ratmen with arrows and at this point luck finally came back to the PCs as they started rolling better... except Ugnar who expired.
Now, I had mentioned a third Orc earlier. He never really engaged in the fight. I think he might have thrown a hand axe or two but then ran over to the chest, took something out and ran away. After the fight, the party went after him and eventually caught up to him and his friends. Only 3 PCs and a bunch of Orcs... this looked like it could have been a tough fight but instead they bulldozed through the brutes with ease. I'd like to think they were spurred on by their grief of losing Ugnar. Sure enough, the bundle the one Orc fled with earlier was the gemstone they were supposed to recover and then they broke the crystal rod that the Eladrin prince gave them to transport them back to the Feywild. PCs were rewarded and Ugnar was revived (I think that was a nice enough reward for him) and they eventually go back through the portal that originally used and back to the place beneath the Drowsy Arbor. All is quiet and we wrapped it up there.

Basically, I had gotten fairly burnt out with DMing for a bit there and just kind of tied everything up so that Dumdragon could take over and run Keep on the Shadowfell. I think largely my problem was stress with work and just not feeling like my adventures were pulling together the way I wanted. I was lack luster and it showed, which takes away from the fun for the players. So, I passed the torch, came to the other side of the table and that should give me time to rebuild my creativity and plan stuff. I think it's working already, as I have started posting here again as well. So, the next adventure log is going to be of our going through The Keep on the Shadowfell module as run by Dumdragon. I think I'm going to write the entries though as if they were my character's journal entries. Figure that should be a good twist and hopefully make for more interesting reading.


rauthik
rauthik
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