Session 7This is a featured page

August 17, 2008

Players present:

  • Ugnar - Minotaur Cleric of Kord/Pelor (also played by xmanowarx)
  • Evan - Human Wizard (also played by dumdragon)
  • Saurros - Elven Ranger (played by Draxthis)
  • Ziggy - Dragonborn Fighters (played by Draxthis' brother)

Okay, to pick up where we left off with our intrepid quartet.... Oh, a quick correction, on the last report. It seems that I remembered incorrectly and that Ziggy did in fact fall during the last combat. He didn't die, but it was yet another combat where in the defender dropped and had to be healed. Good thing they have a cleric.....
Okay, so they decided to start searching the areas after the fight. There were two little side rooms where bodies were interred and among the remaining bones they found some gold (I forget how much really but nothing really notable). Then then found a large rooom with two throne like chairs on a dias. One was occupied by a tiefling skeleton with a long sword across its lap, while the other chair's occupant was splayed out on the floor in a mess of scattered bones. A small side alcove held a couple of sarcophagi. Sure enough they go to grab the longsword and the skeleton comes to life. More skels come out of sarcophagi and the battle ensues. The skel on the throne immolates and is another blazing skeleton. This one does not laugh maniacaly but rather just plain screams continuously (note that this did not bother the PCs as much as the laughing blazing skel..... oh well). The battle ranged around the room and the PCs triumphed.
So off they go down the hallway that led off of the first room they entered (and fought their first blazing skeleton). It turns and they find themselves in a corridor that has several side corridors branching off it. At this point xManowarx realizes that this set can only mean that they will get surrounded. Now if I was giving out prizes for correct guesses, he'd get it cause that is exactly what happened.
Sure enough they cautiously head down the hallway and the zombies attack. Here are our first 4e zombies and I think they did alright. They didn't have a particularly hard time with it but the zombies did put them on a bit of a defensive and did pull off one 'zombie grab' manuever. Ugnar's turn undead worked well and they put all the zombies down with out much pain. Not bad.
Next there are some off shoots from that hall that lead to two small rooms. First is one with a large trap door with a giant padlock on it. The lock draws the most attention as it is emblazoned with a large blue glowing rune of warding. Strong magic and they realize they are not in the position or power bracket to handle the lock, let alone what it is restraining. So, moving on they go to the other small room across the hall. This one has stairs leading down into the depths. The only problem is the depths are flooded and the steps descending into murky water does not entice them (frankly, I don't blame them). So, they continue down the zombie hall to a set of double doors. Which is barred. On their side. Peculiar. Instead of lifting the bar, Ziggy wails on it with his warhammer, destroying it and pushes open the doors.

Okay.... it's been a long time since I've logged in and there is much to write. Unfortunately everything happened so long ago that my memory is hazy. Not good. The rest of this entry and the few following will be brief so that I can catch up (and the fact that my adventure fizzled out a bit. We lost some steam and we switched gears to regroup with Dumdragon running a module as our current adventure).

So, the party smashed their way into the room where they found a large room with several statues placed through out. The most interesting feature was that of the table in the middle of the room where sat a mechanical man writing in a large book. The table and mechanical scholar were surrounded by glowing blue runes in the floor. Upon closer inspection they found the scholar was writing, but the ink pot in which it continued to dip its pen had long since dried up. This did not stop the appearantly sightless machine from continuing to scribble words and turn pages. When the book was taken (as we all knew they would do), the statues became animated (as we all figured they would) and the fight began. Now, I got the stats from the D&D compendium online since they were not in the monster manual. Someone had said online that the animated statues in an adventure (Free RPG day or Game Day probably) were really tough. Well, let me tell you... they are. They have an attack power -at will- that allows them to knock prone their target with a hit. Now, in 4e standing is a move action that does not provoke an oppurtunity attack.... UNLESS, you are next to say an animated statue who has the at will interrupt power called "Keep 'em Down". Then you get hit again and stay down. Needless to say with two quick hits (one a critical I think) Ugnar decided to stay prone and not present himself as a threat to the statues.
After a few rounds of combat, that entailed Saurros running and firing arrows (wisely keeping out of reach from the statues) the book was returned and everything went back to normal. The statues froze where they were and mechanical man went back to scribing. Then, as they searched the rest of the room the noticed two things. 1) The entire ceiling of the vast room was a mosaic map of the region and then some. 2) a shimmering blue portal opened up and the cleric walked through. This prompted the rest of the party to enter as well and we ended there.


rauthik
rauthik
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