July 27th, 2008
once again, our players are:
Aekos - Tiefling Rogue (played by rauthik)
Evan - Human Wizard (played by dumdragon)
Ziggy - Dragonborn Fighter (played by darxthis's brother)
Saurros - Elf Ranger (played by draxthis)
Sokoudjou Raincinder - Eladrin Cleric (played by rauthik)
ok, so the party has just been handed their ass again, and they are searching the area. the encampment had an old watch tower in it, so Saurros heads up there and finds a magic weapon with is keen elven senses. Evan searches through some of the documents left behind...and performs the Comprehend Languages ritual so that he can read the Goblin script. It seems that the Shining Talon Mercenary Corporation has been hired to kidnap the daughter and wife of the Exalted Warden of Greenvale and bring them to a point in the mountains northwest of Greenvale. there is a map with the appropriate area marked. seems that the Shining Talons are to deliver the women to an agent of someone called Kelvekius...Evan has heard of the Shining Talons, and informs the party that they are a hobgoblin mercenary group operating out of Karthos, the rumored hobgoblin city far to the east. no one Evan can recall has ever heard of them operating in this part of the world. Aekos, Ziggy and Raincinder are nursed back to health, and there is more loot discovered in the camp. the party is discussing the events of the past few days when both Evan and Saurros hear something strange...a bird call that they both can tell is not being made by a bird. seems like someone is signalling the camp from the wilderness. Saurros attempts to mimic the call back...
the party quickly jumps into action and takes up a defensive position around the camp. Saurros, Evan, and Raincinder take to the top of the watchtower, all crouched down behind the battlement. Ziggy and Aekos take up hiding spots in the ruined guardhouse, with Aekos peeking out from behind the door. on his signal, the group will attack.
Aekos detects movement in the bushes across from the tower...but doesnt see anyone as his line of sight is blocked by trees...he does, however, hear swearing in Common. thus begins a tense waiting game, with stealth checks and perception checks being rolled left and right.
suddenly, Grindol Silverbough emerges from the bushes and walks towards the guard house with his hands up. Aekos comes out skeptically wondering what the hell he is doing all the way out here, when a crossbow bolt slams into his shoulder. seems like some enemies snuck into the camp despite his watchful eye. Ziggy comes tearing out of the guard house making a bee line for the now revealed goblin sharpshooter, but he can't reach him. Grindol draws a short sword and stabs Ziggy, at which point Aekos moves in screaming for the rest of the party to attack. this also marks the first time Aekos was able to flank an enemy and gain combat advantage. there was celebration.
meanwhile, Raincinder hears movement on the stairs, and readies an action to blast when an enemy appears. sure enough, 2 hobgoblins come up the stairs, one of which is immediately blown off the roof by a Lance of Faith. Evan drops a Flaming Sphere into the melee below him, and Saurros starts trading fire with the sharpshooter. a human woman has come out of the bushes to joing Grindol, and together they are juking and jiving and gaining combat advantage on both Ziggy and Aekos. Raincinder dispatches the other hobgoblin with another Lance of Faith, and after a short but intense battle, they emerge victorious. Grindol and the girl are revealed to be dopplegangers, and on their persons the PC's find a ledger detailing the names of the mercenary warriors and the amount of gold they have all been paid, which adds up to all of the gold the PC's have found and a count of the names shows that the PC's have defeated the exact same number of living opponents.
TO BE CONCLUDED....
Okay, after xManowarx's stint as DM (which he assures me he will finish the log entry soon) I (Rauthik) came back to my familiar place behind the screen. For this session and story arc we paired down to only 4 PCs which were: Saurros - 2nd level Elf Ranger (Draxthis)
Ziggy - 2nd level Dragonborn Fighter (Draxthis's Brother)
Evan - 3rd level (?) Human Wizard (Dumdragon)
Ugnar - 2nd level Minotaur Cleric (xManowarx)
a pretty well rounded party actually, covering all the roles.
So before starting this, we had a little bit of set up, foreshadowing, and whatnot.... First, we establish that Marinn, Gumba, and Auronn are visiting (re-visiting) the Mines of Pain area where they intend to setup a small base camp. So, that explains their absence. Then we jump into their leisurely day with a bit pulled directly from the adventure seeds page (see, there's a reason we are putting all those up there): "On a bright, sunny day, the PCs are taking some time relaxing and enjoying the nice weather. While at a fairly private area along the river (swimming, fishing, sunbathing, etc.), something floats lazily downstream towards them. Almost immediately the flotsom is recognizable as that of a person, face down in the water. As he is pulled ashore, more details are ascertained: a human male, past middle age but not elderly, shirtless but still wearing scale mail leggins. His tunic, once fine, is tattered and stained. Lastly, his back has been terribly scourged, defacing the full back tattoo of Bahamut. His fore arms are also similarly flayed, leaving the tattooed prayers to Bahamut there barely legible."
The PCs of course do what they can to revive the man, but he seems to be suffering from some sort of disease and they rush him to the temple. Ugnar's father takes the man into his care and the PCs (with their day of relaxation interrupted) turn to the Drowsy Arbor for dinner and drinks. Before long the man they rescued from the river shows up, weak and requiring aid to move about, with Ugnar's father. He wanted to share his thanks to the PCs for saving him. It here that he recants his tale with some prodding by the PCs. *now, I'm changing his story slightly in order to flesh it out better and since we've had a few weeks off inbetween this will not really change anything in the actual adventure* "I am Pagis Vildok" he tells them, "and I thank you for saving me." When asked about where he came from he says, "I was a priest of Bahamut -asked here why he wasn't anymore- Honestly, lately I do not know what to believe. I was a cardinal at the Temple of the Silver Breath far to the North for many years. In recent months a group of explorers found a small forgotten shrine to Bahamut in these mountains and a group of us took a pilgrimage to restore it. We arrived and began with my plans to re-dedicate the shrine almost immediately. However, a group of raiders attacked and everyone was slaughtered. The leader of the marauders was a priest who prays to 'the unclean maw with a thousand eyes'. I alone was left alive to be tortured daily. However, after about a week of this I managed to slip free and flee. I was weak and stumbled into a small stream which washed me away down the slopes. My body was dashed on rocks to and fro and I lost conciousness, only to awaken here under your care. Surely with out your timely help I would have perished." The PCs had some other questions, but at this point poor Vagis's strength was flagging and he needed to rest. Ugnar's father (we gotta name this guy soon, since he really is turning out to be an important NPC) took Pagis back to the temple where he is being tended to.With this new information, the PCs figure they have their next adventure laid out before them..... Oh, but no they don't! The intrepid heros spend the rest of the night at 'The Arbor' and with there being few other patrons, good old Grindol decides to sit with them and enjoy some drinks. Once again, we turn to the adventure seeds, verbatim: It is a quiet night at the Drowsy Arbor, and not many guests around. So quiet in fact, that Grindol Silverbough is enjoying a few ales instead of serving them. After joining him in a few drinks (on the house of course) he levels his gaze on you and says, "You know, since I got you here and it's all quiet, there is something I wanted to ask. A favor. I've got a little problem in the basement that I've been kind of ignoring for some time. Now, well, I'm a bit past my prime and figure it's best to let those more suited handle it." Grindol notices the puzzling looks he's receiving and continues. "I'm not talking the rooms downstairs where all the guests stay. Beneath that. Beneath the wine cellar. This old building has a lot of history and a lot of secrets still in her. When I first found this place though, there was a crypt down there that was, shall we say, 'active'. With out a cleric, since I was solo in those days, I just collapsed a passageway, blocked off the only way in and called it a day. But now? Well, the other day I noticed that some of those fallen blocks have been moved. A small hole has been made in that rubble. Not big enough for anything more than a hand right now, but.... well, it just doesn't bode well. You know what I mean?" Suddenly, the Arbor doesn't feel as safe and comforting as it used to.....
The players looked at each other and said, "We've been staying here? With this going on below us?" They were further unnerved when they went with Grindol (in the morning, as the inn keeper was tired with drink and bade them good night after they said they'd help him) and he showed them the passageway. In the back of the wine cellar was a small set of stairs descending into the the darkness. At the bottom of the stairs the corridor is filled with rubble, the timber supports clearly destroyed by blows from a great axe. Amongst the rubble it can be seen that there is a small hole, perhaps small enough for a small child to contort and wriggle through. Grindol points and sighs, "there it is. A few months ago I noticed that hole, ony back then it was barely big enough to stick an arm in it. Now, well, it seems to be getting bigger by the day." The PCs stared at one another again and Grindol took the pause to say good luck and good bye, locking the door at the top of the stairs "just as a precaution, you know?". So, they take up the shovels Grindol lent them (with the request of not breaking them) and begin digging. After some time they clear enough space for the smaller party members to climb through and see what's on the other side.Now it's been a while so the direct order of events are a little hazy but here is the rough break down: Saurros and Evan crawl in and they are confronted by skeletons in a room where there are 3 sets of doors (plus the caved in hallway that they entered). Saurros starts a peppering with arrows and Evan sends some magic missles. The skels close quickly and more come in through one of the side doors. Ziggs and Ugnar start digging furiously to get in and aid their friends. More skels join the fray from a side door and the fight continues with Ziggs and Ugs eventually joining at the same time yet another small group of skels come in through the far doors. This group though has a skeleton immolated in flames though. The thing laughs maniacally whilst hurling balls of flame. His accuracy is lacking (poor rolls) but he keeps laughing wildly with his eerie spectral voice. Oh and retreating cause the heros are closing in on him. Eventually they silence Blaze, as we came to call him during the fight and we broke there. They party was a little battered, mainly Saurros as he took most of the heat (pun intended) and was the skels primary target for some reason. I rolled randomly most of the time to see who attacked where since some of them were armed with bows. Saurros appearantly drew the short straw but he stayed strong and no one dropped in the encounter. A rousing success and the PCs are left to stare at the bones of long dead tieflings who are obviously still moving in the corridors beneath their bedrooms...... No Crunch. No good, bad or meh. I'll do that after next session.