July 20, 2008
ok...so, the players decided to add a CLERIC to the mix today.
so we had:
Aekos - Tiefling Rogue (played by rauthik)
Evan - Human Wizard (played by dumdragon)
Ziggy - Dragonborn Fighter (played by darxthis's brother)
Saurros - Elf Ranger (played by draxthis)
Sokoudjou Raincinder - Eladrin Cleric (played by rauthik)
ok, so last time we left off with a barroom fight and the siege alarm for Greenvale going off. Ziggy was on the brink of death but was saved by Grindol. the PC's took a quick rest and searched the bodies of their attackers and discovered that they were all carrying a large amount of gold on them...almost too much. they rightly assumed that these people had been paid to attack them. upon closer inspection they realized that most of the gold coins their attackers were carrying were minted in the hobgoblin city of Karthos, which Evan knows was once the capitol city of a small hobgoblin state many, many years back. rumors persist that it still exists, somewhere far to the east, but no one he knows has heard anything of it. anyway, there is the matter of the city being attacked. the PC's give some of the gold to Grindol to compensate him for the damage the fight caused, and then they pick up Ziggy (who is bandaged and unconscious) and hustle off towards Greenvale.
upon arriving at the city's north gate, they see that the guards are in a state of panic. they manage to convince the gatekeeper to allow them entrance, and they immediately seek out an officer to see just what the heck is going on. Saurros heads up the battlements to see whats 's what and runs into the captain of the guard. it turns out that a catapult stone crashed into a part of the wall between the north and west gate, collapsing it. this prompted the watch to sound the siege alarm, and the militia was roused from their beds. seeing as how the city has never been attacked in its entire history, things got confused. one of the captains sent a sortie through the hole in the wall to see what was up. as the guards are explaining what happened, fireworks shoot up from the Exalted Warden's estate - not a good sign. not wanting to take men off the walls in case of attack, the PC's head over towards the estate.
Sokoudjou Raincinder had been in town for a few days, and was actually staying at the Drowsy Arbor. he had taken to wandering around the city at night, enjoying the quiet and solitude, so he was not in the inn when the others were attacked. upon seeing the fireworks coming from the Exalted Warden's estate, he runs there. upon arriving, he encounters the heroes as they arrive to a grisly scene at the mansion's gate. there are 5 dead guards with 5 more wounded attending to the deceased. Raincinder does what he can for the wounded (including Ziggy) and the guards explain that someone has kidnapped the Exalted Warden's daughter, Jezelle, and his wife Leona. the guards all speak at once, and claim that servants from the house appeared to have carried out the kidnapping AND killed scores of guards in one on one combat. the guards gave chase, but the kidnappers made for the hole blasted in the wall...there the guards came under intense arrow fire and had no choice but to pull back. when they recovered and made a charge, the kidnappers had vanished, so they returned to the estate to care for the wounded and dying, and to tell the Exalted Warden what had transpired. of course, the PC's head for the wall and vow to recover the Warden's wife and daughter...
so the PC's head through the hole in the wall. Saurros quickly picks up the trail of the guards and they set off. Sure enough, after about 5 minutes they come upon a catapult. Aekos realizes that there are no stones in the area...so this definitely was not a siege. Saurros sees that there are signs of a struggle, but no sign of the city guards. as if on cue, the party is ambushed by a crew of hobgoblins. a pair of hobgoblin archers open up on them from the treeline while some hobgoblin footsoldiers run in under the cover of arrows. everyone goes Ziggy, who charges out to meet the hobgoblin warriors. the archers use their ability to grant ranged attack bonues to each other by switching off on Saurros and Ziggy...and really start to pound on them. the hobgoblin grunt goes down, but not before doing some damage...and the hobgoblin soldier (with help from the archers) manages to fell Ziggy. Saurros moved up (taking heavy damage as he did so and took down one of the archers, but was driven back by the other archer. Some critical hits followed and the soldier went down, while the last archer surrendered as he was surrounded by the party. Saurros bashed him with the hilt of his sword, but Evan (being Good aligned) intervened and had Aekos tie the hobgoblin up. a quick rest brought Ziggy back, and a quick search led to the discovery of the city guards' corpses. the hobgoblins were carrying some gold (also minted at karthos) and not much else.
the PC's then decided to try and pick up the trail again...and thus they started off into the wilderness northwest of Greenvale (forgetting that they had a prisoner...didn't question him or anything...just tied him up and never addressed him again...suffice to say, that would cost them).
the trail is heading towards an ancient riverbed, and both Evan and Raincinder begin to notice something about the area. Evan remembers that the area northwest of town is supposedly haunted due to to some ancient curse or something having to do with the ancient Tiefling empire that was in the area. Raincinder notices that the area is devoid of wildlife and there is an aura of Negative energy permeating this part of the forest.
soon enough, the trail leads the PC's to an ancient bridge (the water has since dried up), where they lose the trail in the ancient riverbed. something bothers them about the bridge...so naturally Aekos steps on it. as soon as he does, the party becomes aware of a low, musical hum coming from the four posts of the bridge. Aekos runs across to the other side, where 6 skeletons erupt from the ground and surround him, viciously stabbing at him. the rest of the party moves to the center of the bridge, leaving Raincinder alone to fend for himself as 2 ghosts emerge from the mists and attack. Aekos is dropping fast, but Saurros starts twin strking and taking down the decrepit skeletons that have surrounded Aekos. 1 ghost attacks Raincinder while the other moves to the center of the bridge to attack Ziggy. Aekos falls, but not before thinning the herd of skeletons (with Saurros' help). Raincinder tries to turn the ghosts and then lets loose with his Lance of Faith, moving away from the bridge and melee. Ziggy is flanked by the ghosts (who grant each other bonuses while near each other) and brought down. it's then that the party realizes that they are not doing full damage to the ghosts and they begin to panic. after a grueling battle, the PC's prevail, all having been brought down to single digit hit points. as the ghosts have been driven away and the skeletons destroyed, the Negative Energy about the area is dissipated and the curse of the bridge is lifted. in the area where the ghosts first appeared there now lie some ancient Tiefling weapons and armor that the party divies up...then they start wondering why they are getting their asses kicked in every fight. here is what we discover:
the rogue has yet to flank or otherwise gain combat advantage on anyone. his first strike ability is useless with his low initiative score and the inability of the party to flank opponents.
the fighter has not bothered to use ANY of his powers. dailies, at wills, encounters...none of them.
the ranger is designed for dual wielding but is using a bow.
no one has bothered to use action points.
the party has a strategy meeting, where they discuss various tactics. they then try picking up the trail again, but it has grown cold. after about 6 hours of searching, the ranger finds the trail on the opposite side of the riverbed heading northwest. they decide on an extended rest before continuing.
after breaking camp and traveling for a few more hours, the PC's come upon an armed campsite - the mercenary base. what's worse, they are expected. they see a bugbear warrior, a hobgoblin warcaster, a few grunts and a familiar looking archer (the one they tied up and left...seems he escaped and warned his buddies that the PC's were coming).
Aekos and the bugbear exchange words, with the bugbear laughingly asking for the party's surrender. of course, they refuse and the fight is joined. the archer starts raining arrows down on the party, and the warcaster blasts Raincinder backwards. Aekos runs out to meet the bugbear and is promptly bloodied by one shot from the bugbears morningstar. the hobgoblin grunts form a phalanx line and Evan drops then all with a well placed Icy Terrain...but this is where things really get ugly. the warcaster runs up and uses his force pulse on the party...and scores a CRITICAL, hitting everyone except Ziggy (who switched places with Aekos taking on the bugbear)...this blasts the whole party backwards, knocks them all prone and drops both Aekos and Raincinder into negative hit points. now they have no cleric.
Ziggy finally uses his daily and scores his own critical on the bugbear, who is swinging wildly and suddenly not so tough. Saurros criticals the warcaster and brings him down, so now it's just the archer and the bugbear against Evan, Saurros, and Ziggy. the bugbear manages to take down Ziggy, but Evan and Saurros manage to kill him before he can do any more harm...the archer fights valiantly but eventually he loses the battle of missiles and dies as well.
the party searches the area and finds some more weapons, some more gold, and some notes among the camp. they also see that the camp has for the most part been taken down, indicating that the hobgoblins were finished and were probably going to be heading out soon.
thus endeth the session.
here is the crunch:
CATAPULT CREW:
1 hobgoblin soldier
2 hobgoblin archers
1 hobgoblin grunt
HAUNTED BRIDGE
2 phantom warriors
6 decrepit skeletons
ENCAMPMENT
1 bugbear warrior
1 hobgoblin warcaster
1 hobgoblin archer
3 hobgoblin grunts
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