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Dragonborn
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Dragonborn Fury
Draconic Heritage
Dwarf
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Cast-Iron Stomach
Dwarven Weapon Proficiency
Encumbered Speed
Stand Your Ground
Eladrin
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Eladrin Education
Eladrin Weapon Proficiency
Eladrin Will
Fey Origin
Trance
Elf
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Elven Weapon Proficiency
Fey Origin
Group Awareness
Wild Step
Half-Elf
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Dual Heritage
Group Diplomacy
Halfling
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Bold
Nimble Reaction
Human
Ability Scores
Size
Speed
Vision
Languages
Bonus At-Will Power
Bonus Skill
Human Defense Bonus
Tiefling
Ability Scores
Size
Speed
Vision
Languages
Skill Bonuses
Bloodhunt
Fire Resistance
Cleric
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: Religion and one more trained skill from the list of class skills.
Class Feature: healing word
Level 1 At-Will Prayer: Choose one
Fighter
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 3 + Constitution score
Healing Surges per Day
Trained Skills: One trained skill from the list of class skills.
Class Feature: Combat Challenge
Level 1 At-Will Exploit: Choose one
Paladin
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 3 + Constitution score
Healing Surges per Day
Trained Skills: Religion and one more trained skill from the list of class skills.
Class Feature: Divine Challenge
Level 1 At-Will Prayer: Choose one
Ranger
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: Dungeoneering or Nature and one more trained skill from the list of class skills.
Class Feature: Hunter's Quarry
Level 1 At-Will Exploit: Choose one
Rogue
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: Stealth, Thievery and one more trained skill from the list of class skills.
Class Feature: Sneak Attack
Level 1 At-Will Exploit: Choose one
Warlock
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: One trained skill from the list of class skills.
Class Feature: Warlock's Curse
Level 1 At-Will Spell: Eldritch Blast
Warlord
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: One trained skill from the list of class skills.
Class Feature: inspiring word
Level 1 At-Will Exploit: Choose one
Wizard
Armor Proficiencies
Weapon Proficiencies
Bonus to Defense
Hit Points: 2 + Constitution score
Healing Surges per Day
Trained Skills: Arcana and one more trained skill from the list of class skills.
Class Feature: cantrips
Level 1 At-Will Spell: Choose one
Dragonborn: Dragon Breath
Dwarf: Dwarven Resilience
Eladrin: Fey Step
Elf: Elven Accuracy
Half-Elf: Dilettante
Halfling: Second Chance
Human: Bonus Feat
Tiefling: Infernal Wrath
Cleric
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Channel Divinity, Healer's Lore, Ritual Casting
Level 1 At-Will Prayer: Gain another
Level 1 Encounter Prayer: Choose one
Fighter
Hit Points: Gain +6 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Combat Superiority, Fighter Weapon Talent
Level 1 At-Will Exploit: Gain another
Level 1 Encounter Exploit: Choose one
Paladin
Hit Points: Gain +6 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Channel Divinity, lay on hands
Level 1 At-Will Prayer: Gain another
Level 1 Encounter Prayer: Choose one
Ranger
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Fighting Style, Prime Shot
Level 1 At-Will Exploit: Gain another
Level 1 Encounter Exploit: Choose one
Rogue
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain First Strike, Rogue Tactics, Rogue Weapon Talent
Level 1 At-Will Exploit: Gain another
Level 1 Encounter Exploit: Choose one
Warlock
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Eldritch Pact, Prime Shot, Shadow Walk
Level 1 At-Will Spell: Gain another, as determined by the choice of Eldritch Pact
Level 1 Encounter Spell: Choose one
Warlord
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Combat Leader, Commanding Presence
Level 1 At-Will Exploit: Gain another
Level 1 Encounter Exploit: Choose one
Wizard
Hit Points: Gain +4 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Class Features: Gain Arcane Implement Mastery, Ritual Casting, spellbook
Level 1 At-Will Spell: Gain another
Level 1 Encounter Spell: Choose one
Cleric
Hit Points: Gain +5 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Level 1 Daily Prayer: Choose one
Fighter
Hit Points: Gain +6 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Level 1 Daily Exploit: Choose one
Paladin
Hit Points: Gain +6 hit points
Trained Skills: Gain an additional trained skill from the list of class skills.
Level 1 Daily Prayer: Choose one
Ranger
Hit Points: Gain +5 hit points
Trained Skills: Gain two additional trained skills from the list of class skills.
Level 1 Daily Exploit: Choose one
Rogue
Hit Points: Gain +5 hit points
Trained Skills: Gain two additional trained skills from the list of class skills.
Level 1 Daily Exploit: Choose one
Warlock
Hit Points: Gain +5 hit points
Trained Skills: Gain two additional trained skills from the list of class skills.
Level 1 Daily Spell: Choose one
Warlord
Hit Points: Gain +5 hit points
Trained Skills: Gain two additional trained skills from the list of class skills.
Level 1 Daily Exploit: Choose one
Wizard
Hit Points: Gain +4 hit points
Trained Skills: Gain one additional trained skill from the list of class skills.
Level 1 Daily Spell: Choose one
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FireLance |
Latest page update: made by FireLance
, Jun 21 2008, 12:07 AM EDT
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