In my campaign I'm going to be introducing the 'Cult of Juiblex' (something I've done in previous editions). For those who do not know the name, Juiblex is a first edition demon lord/god who takes the shape of a massive pile of goo. It (he/she/whatever) is the demon lord of oozes, and I've always sort of incorporated plant creatures like shambling mounds in there too.
So, once again I will be bringing this disgusting motiff to my gaming table and see where it takes me. With 4e allowing for such easy changes in 'fluff' I want to create a set of cleric powers and feats that would be cool for a cleric of Juiblex and make them stand out a bit. Basically I am just rewording some of the 'fluff' and keywords for some powers to make them seem more Juiblex-y. Of course, I welcome any and all help in fleshing this out.
Feats
Channel Divinity: Parasitic Surge You call upon the favor of Juiblex to leech vitality off others.Encounter - Divine, HealingImmediate Interrupt - Ranged 5Trigger: Another creature (enemy or ally) within range uses a healing surge.Effect: The target receives only half (round up) the number of hit points from their surge, while you regain hitpoints as if you have spent a healing surge yourself.Special: Use must take Parasitic Surge feat to use this power (prerequisite: Channel Divinity Class feature, must worship Juiblex).Suggested Feat(s): Burning Blizzard, Level 1 Powers
Acid Lance (replaces Lace of Faith) You spit a thin stream of caustic saliva which sears your foes, lingering on the target and lowering its defenses. At Will - Divine, Implement, AcidAt Will - Divine, Implement, AcidStandard Action - Ranged 5Target: one creatureAttack: Wisdom vs. ReflexHit: 1d8 + wisdom modifier acid damage. The next attack roll against the target, before the end of your next turn, gains a +2 bonus.Increase the damage to 2d8+ wisdom modifer at 21st level.Spore Cloud (replacing Divine Glow) With a prayer to your unclean lord, you emit a cloud of mold spores from your person. Where it touches your enemies their skin burns, while your allies gain a symbiotic boost.Encounter - Divine, Implement, Necrotic, AcidStandard Action - Close Blast 3Target: Each enemy in blastAttack: Wisdom vs. ReflexHit: 1d8+wis modifier Acid damageEffect: Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.Paralytic WrathPowered by Juiblex, your weapon secrets a numbing slime which paralyzes your enemies.Encounter - Divine, WeaponStandard Action - Melee WeaponTarget: One CreatureAttack: Strength vs. ACHit: 2[W] and the target is stunned until the end of your next turn.Summon Ooze (replaces Guardian of Faith) You conjure a foul puddle of ooze to aid you in battle. It flails psuedopods maddly at any foes that move next to it. Daily - Conjuration, Divine, Implement, AcidStandard Action - Ranged 5Effect: You conjure a guardian ooze that occupies 1 square within range. Every round, you can move the guardian 3 squares as a move action. The guardian lasts until the end of the encounter. Any creature that ends its turn next to the conjured guardian is ubject to a Wisdom vs. Fortitude attack. On a hit, the attack deals 1d8 damage + Wisdom modifier acid damage. Slime SphereA large ball of foul jelly forms in your hand, which you hurl at your foes. The jelly coats the target, hampering their mobility.Daily - Divine, Implement, AcidStandard Action - Ranged 10Target: One CreatureAttack: Wisdom vs. ReflexHit: 3d8 + wisdom modifier and the target is slowed (save ends)Miss: Half damage and target is not slowed.Special: If the target moves on their turn, they cannot attempt a saving throw. Level 2 Utility Powers
Liquid Movement Your body softens and you move with an unnatural fluidity.Encounter - DivineMove Action - PersonalEffect: You can shift a number of squares equal to your speed Level 5 Attack Powers
EngulfCalling upon the lord of oozes, you point and your foe is engulfed by a gelatinous blob the coalesces upon it body.Daily - Divine, Implement, AcidStandard Action - Ranged 10Target: one creatureAttack: Wis vs. ReflexHit: 2d6 + wis modifier acid damage. The target is also dazed and takes ongoing 5 acid damage (save ends both).