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The Beginning of it all:

Kane - Dragonborn Cleric – Born & Raised in Flack. He has been told that this year, it is on him to lead one of the entries for the Elite Party. The Elite Party is something that every town in all of Ulmerin contributes to. It’s a chosen group of 4-6 adventurers. This Party, it is prophesied, will play the roll of hero inevitably as the world tries to return back to the Old Ways. Miss Shine is always actively looking for students, and the first people she accepts each year are the Elite Party. There are tests that need to be done, and as is the tradition, all parties are acting together for the first time. But they are gifted pupils, and they will need leadership. And that is where the DragonBorn Rainbringer (You) comes in.

Flack is a large Central City on the Island of Ulmerin. I don't have the scale totally fleshed out yet, I keep going back & forth. But it would be more of a hub city then a trading city of you are asking about it in terms of business. In other words, people live here in large numbers but their business is not around shipping. Trade is common here as all the peoples from all over the Island come here to meet & trade.

In Human years, consider yourself a Freshman in college. You were not an Orphan and you see your parents as often as you wish. Although tops its a few times a year other then in passing. You were sent to the Church at a very young age and consider this place to be your home. Hardoon is like an Uncle or Stepfather.

Church of Kord - The Church of Kord is the largest temple in Flack and is centrally located. In all ways, it is the hub of town. The trading posts and farmers markets are all set up in the Square surrounding the temple every day. That said, most people these days have begun worshipping a new source. No one knows quite sure if she is mortal or immortal. But they know that Miss Shine is beautiful and that she always has the best interests of the citizens of Flack in mind in all that she does. It is she that put down the old ways all those years ago. It is her that has modernized the world. And she is so beautiful and radiant. Images of her are displayed all throughout town as a great hero. There are statues and fresco’s of her. The leaders of the Church know that she cannot be a goddess, at least they’re pretty sure, but in general feel that if this is what keeps everyone happy, tranquil & at peace, then how could that be a bad thing for the soul of the town? It is rumored she resides in the Feywild.
Hardoon of the Squall - Has been you taskmaster and father figure since you were a young pup. It is he that has guided you in all ways as you grew up. He has taught you the spiritual approach to life and doing right by others. He has taught you how to find Strength not only in prayer but within yourself as well. He is one of the higher ranking Priests of the Temple.
Thomas of the Windy Day - Your twin in everything you do....that is to say your loudmouth, obnoxious, failure of a twin. You were both taken in by Hardoon around the same time and with the same promise at a very young age. But there are those that talk, and those that do. You do. Thomas...he is simply a blow-hard. He is incredibly competitive with you and jealous of the promise you kept and that he squandered. Has attempted on many days to block your path or get in your way or even worse, put you in bad position with Hardoon. Sometimes he has succeeded. Most times you were able to ignore him. Yet throughout it all you have remained his loyal friend. Even though all around you recognize that he brings you down and that you have carried him. But you know what is most important, and that is that he is not a bad person. He just isn't you, and you feel for him. You understand it can't be easy living in your shadow. After all, Hardoon has always told you it was on you to lead the elite party and put down the Old Ways from the Old Times for once & for good. How could it be easy being second fiddle to that?
Develop all titles for Temple of Kord.
Marcus Brill - Human Wizard– Taken to Flack when his town was sacked. Adopted by the Gool family who always told Marcus that he was from good breeding. Since day one he was always told by Davint that he was special and that he had gifts. He often would speak to Marcus about his plans for him after just a few short days of knowing him. Now he is being bred personally by Davint to be accepted in his 18th year as one of Miss Shine’s most gifted students.
Davint Gool - Retired adventuring wizard is quite elderly & agreed to take him in. He would frequently be heard singing songs in old languages and casting spells in old ways. In fact, Davint knows rituals & holds scrolls all written in the Old Arcanic. He doesn’t know how to utilize their power, but he does know the alphabet and he is fluent in it. He always promised JW that if he made progress towards getting into Miss Shine’s Academy he would teach him Old Arcanic, and recently he has begun to do just that. The problem is, he never explained many of the riddles contained within the language itself.
Old Arcanic - The language holds power but one must be well bred to understand this. Marcus’s heritage brings out the power in this language. Davint did not have this gift and never connected Marcus’ confused babblings uttered in his sleep to this old language, although Marcus was keenly aware.For now, it is nothing but beautifully obsessive to Marcus but it is something to admire. Something certainly fascinating and requiring much further research and study. Yet at the same time it confuses him the more he delves into it, fracturing his focus as he gets lost in it at times.
The Old Ways - Davint also has always, from day one, spoken of how magical and mysterious the Old Days & the the Old Ways were. But that time is gone. There are still fuzzy zones in the world where the old ways try to come thru. All these pathways must be closed. Marcus knows instinctively this may be true. At least, he knows that the power this language holds seems uncontainable enough. Shutting down or eliminating all of these 'portals' for lack of a better term makes perfect sense. Davint tells him though, one night in secret when he has had too much to drink, before sending him off for his first challenge to join the Elite Party, that he knows who was behind the change in times. That he needs to be careful who he trusts. And that one day, the truth will come out and he needs to be sure he has chosen the right side. He fears lately that he, himself, may not have.

The Elite Party
- Every year, all the towns in all of Ulmerin throw in their prized pupils to join Miss Shine's Elite Party to help keep the Old Ways at bay. The world has moved on after all. (Had to steal this concept & tweak it, but I think only you will get the reference). That said, most people these days have begun worshiping a new source. No one knows quite sure if she is mortal or immortal. But they know that Miss Shine is beautiful and that she always has the best interests of the citizens of Flack in mind in all that she does. It is she that brought an end to the old ways all those years ago. It is she that has modernized the world. And she is so beautiful and radiant. Images of her are displayed all throughout Flack as a great hero. There are statues and fresco’s of her. The leaders of the Church of Kord know that she cannot be a goddess, at least they’re pretty sure, but in general feel that if this is what keeps everyone happy, tranquil & at peace, then how could that be a bad thing for the soul of the town. It is rumored she resides in the Feywild.
(but really has been funded by Noble families in Flack. The Noble families actually were behind the sacking of his home. They felt guilty but also realized they had a prized pupil on their hands after he went off on the marauders. Davint is a retired 17th level wizard and is quite elderly & agreed to take him in).

Kalia - Half-Elf Warlock – Visited by images of Miss Shine. She is beautiful and radiant. You are unsure if you are her daughter, a relative, or not even related at all. She mentions that she lives in & around in the Feywild and that Joe has strong links to this place. Links in his future that are from her past. It’s how he draws his power from there. Anyway, it is this link that is of the utmost importance. Quite soon, the elders of Flack are going to be gathering this year’s elite party. This may mean nothing to you now, nor should it. But this year, I am forcing my own entry. You should go to Flack and ask for Davint Gool. Tell him I sent you and that this year, he needs to follow my direction. Then, speak of this no more. Do not speak of this to anyone else but him. To get there, follow your instincts, they will guide you. While you are there, you will meet this person (Image of JW, named Marcus Brill), it is important that you stay close to him. He is one of ours but you must not speak of that to him.
Miss Shine - You aren't quite sure if she is mortal or immortal, real or imagined. But you know that Miss Shine is beautiful and that she always has the best interests of those she loves in mind in all that she does. You are reminded of this frequently whenever she visits your thoughts or dreams. Although she never said this to you. It was always a feeling that you had more than anything else (And in fairness, your instincts & feelings are what have guided you all your life as you survived on your own in the wild). It is she that brought an end to the old ways all those years ago. It is she that has modernized the world. And she is so beautiful and radiant. Thru your mystical connections to it, you are quite sure that she resides in the Feywild as she says. And that once, and maybe now, she was Eladrin.

Flack - The hub of the Island of Ulmerin. You are familiar with this town's location and yet you know you have never been there. And this familiarity just came upon you as you awoke. It'll be a bit of a hike for you but what do you mind. Miss Shine seems to know best after all.

Elven Enclave
- Where you are from originally and where you believe you are residing now although in fairness, the wild and all of nature aren't anyone's to claim as their own.


Tenia - Dwarf Fighter- Touched with madness, or is it the drive that carries you manifested in different ways to different people. Your Uncle sends you to Flack when no one around you now from the Dark Mountains will take you in. Renklyn, the retired Human Paladin, that lives here, deemed you a powerful soul but untrustworthy and unpredictable. Hard to say really he was the only one with this opinion of you.

Derlish Derlgerson - Your Uncle who sends you to Flack. Feels strongly that If the local schools didn’t recognize the talent in you, that elite community surely would. Clearly this young Fighter has the goods that Miss Shine is looking for he feels. He is well aware of your insanity but sees it always as a gift. He always told you that you were blessed, touched, that you had the Shine on you. Little did he know that Miss Shine always was looking after you and looking out for you as she did what she could from her side of the...where is it she says she's from, the Feywild?

Renklyn - Snobbish retired Paladin that employs & trades with all of the residents of the Dark Mountains. Was of major importance in clearing out the Giants & Ogres of the mountains so the Dwarves could settle down. He is held in the utmost reverence by the Dwarves. And even though he did not take you in as you hoped, it never shattered your view that this was a great man. After all, this is what your friends always tell you.

Miss Shine
- You aren't quite sure if she is mortal or immortal, real or imagined. But you know that Miss Shine is beautiful and that she always has the best interests of those she loves in mind in all that she does. You are reminded of this frequently whenever you converse. It is she that brought an end to the old ways all those years ago. It is she that has modernized the world. And she is so beautiful and radiant. And you know that once, and maybe now, she was Eladrin

The Elite Party - Every year, all the towns in all of Ulmerin throw in their prized pupils to join Miss Shine's Elite Party to help keep the Old Ways at bay. You know this has your name written all over it.

Villain - Interesting isn't it. How in all the world, wherever you go, are they always popping up? I mean, you do your best to smite them down the instant you see them. You have spoken of them with Miss Shine, Derlish, and your other friends. Where are they when the job is needed to be done? And it always has one of three heads with distinct animal features: Rat, bear or wolf. How come it's on you to take them down everywhere? No one else cares enough to rid the world of this blight? It's very obvious when they're around, they have animal heads for goodness sakes. If going to Flack to see if you can join Miss Shine's Elite Party and finally be done with this foe is your calling, and Derlish seems to think it is, then Tenia needs to get going. Times a wasting.
Old Ways (Kevin) - Oddly enough, that's somewhat of an unknown. At least, it was in the Dark Mountains . How long ago since the Old Ways changed or passed? Many people speak of it in hushed tones out of superstition. Many others mock it as being fairy tail & legend. Most believe that at some point, the world was different. But as to how, the stories vary wildly.

There is one story you have heard that tells of someone, Polly something or other, finding an old item from the Old Days but that she went insane from having contact with it and never was coherent again. It may have been personal interpretations by those that discovered her or she may have really found something. Hard to say....you can never really trust a crazy person. Easier for you to just assume they're full of it and move on. It takes people much more patient and understanding then you to have a pow-wow with one that is truly over the rainbow like that.
Senility Note – His senility comes from being in Ozzie’s bloodline. His insanity is because he has Lycanthropy. This disease, after many generations and after the world moved on, was converted to insanity by his strong bloodline.

Gorn - Human Warlord - Your village was sacked by marauders 4 years ago. Already a tenacious warrior, you battled the best you could but all was lost early. Not much one tribe could do against the other 11. Why did they all team up and take you out? And without even the slightest hint of warning. Was it jealousy? Your father, Karga Martul, did run the Orgadel tribe and moreover, he was Head Clansman of the Dozen Clans. But he was honest, strong & just. He was not conniving, malicious or weak. So it bears asking again, why?
Karga Martul - Your Father. Head Clansman of the Dozen Clans of Chillbark. A good man, A strong man. A man of wit. He taught you how to live life justly. In so doing, you'd never need to answer to anyone. He taught you that true strength lies in the knowledge of making others stronger. And when you do that, the whole tribe gets stronger. There is leadership in support, and in so doing, you lead those in battle and in life. He mentioned something on his death bed, when the battle was lost, and the Clan was defeated, and when he said it, he stared into your eyes with searing & serious intentions. He said “Avenge me and take back what is rightfully yours. But only come back when you know for sure you will not fail. Come back when you are strong enough and when you have found your own tribe. Head to Flack in the center of Ulmerin and go to the Temple of Kord. Tell them Karga is cashing in his favor. Ask for Cirle the Stormbringer. He will guide you from there. Now go my son, great man to be. There is a ship waiting for you but you must depart now.”
Chillbark - A region just Northwest of Ulmerin. No one from the tribes has ever ventured to the Great Island of Ulmerin other then Karga. It has always been said that Ulmerin is a "Difficult" place to make your way. And anyway, none of its residents ever came to Chillbark. It's like they weren't even aware of you. As well, Karga always spoke of the grand festivals and bountiful harvests he had seen as a boy the few times he had been to Ulmerin. But based on your understanding, you were very close neighbors. Why was yoru climate so blaringly different then that of the Great Island's.
The Dozen Clans - The name given to all the clans of Chillbark. Up until this sudden attack, had always been peaceful and respectful. All lived in harmony and worked together. They fought many great battles against the Snow Sehuagin that plagued the icy waters of Chillbark. What the Hell just changed?
Orgadel tribe - Your tribe. Consisted of the most scholarly of your kind. Mostly because your family were all wise men and wise politicians. Their presence & calming supportive leadership is what the Dozen Clans built their foundation on.
Ulmerin - More continent than Island, it is the only other place outside of Chillbark you have ever heard of...what little you have heard of it.
Snow Sehuagin - Ptooy (Narrator spits on the ground).
When the ship arrives at the mouth of the River Flack, you are quite surprised. No one here in Ulmerin even seems to know where that is. But the ship that transported him here is also a mystery. Apparently the sailors claim they arrived from the Chasms and Cliffs of the Northern lands. People ask if he means the Dark Mountains in the North East of Ulmerin. But that’s not it at all. And since his arrival, he has asked about his crewmates and about possibly returning to Chillbark, but no one knows of his ship. In fact, where he claims to be from, no one has ever heard of before.
Notes on Gorn – His kind is not normally what is expected in the elite program. But perhaps that is what has always been the issue. Maybe they need someone more brutish and results oriented. Someone who understands and respects the tenents of Tradition, Skill in Combat, Loyalty & Chain of Command. Although this whole this entire concept is completely foreign to John. He grew up where what mattered most is the tribe. But the tribe consisted of family. You can’t tell someone “Hello, this is your new tribe…can you?”


rauthik
rauthik
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