Various adventure seeds for the "Thousand Mountains" campaign project:
- Life in Greenvale is quiet… most of the time. Every three months a caravan comes through from Laric's Gate. All the townsfolk greet the caravan merchants and hope to get a preview of their wares. This time, however, something is wrong. The caravan had been attacked just a few miles South of Greenvale. The caravan master and serval wounded merchants are all that arrive, leading a train of wagons wearily in to town. "It was at Paddon's Crossing, right before we got on the bridge." He explains. "Goblins. They came out of the woods and threw nets on us while some shot arrows from bushes. Those they ensnared were quickly dragged off in to the woods. When the rest of us managed to slay a few, they took off. They never even tried to take the wares! It was the people they were after!" Some one needs to save the merchants. The caravan master offers to pay 200 gold for the return of his people. "I know their lives are worth a hundred times more, but it is all I have to give. Please, someone rescue them!" The caravan master is obviously worried about his people and desperately needs your help.
- Laric's Gate. In the Frontier ward, there are always would-be explorers who are looking to hire adventurers to serve as guides or bodyguards on their treks in to the Yusan jungles. How much they pay usually depends on how much they expect to gain from their expeditions. Some go in search of fabled cities of gold and offer shares of the countless riches as payment. Others go to study or trade with the savage tribes deep in the steamy jungles and offer a more realistic payment in return. Sometimes they just need help finding the last expedition…..
- On a bright, sunny day, the PCs are taking some time relaxing and enjoying the nice weather. While at a fairly private area along the river (swimming, fishing, sunbathing, etc.), something floats lazily downstream towards them. Almost immediately the flotsom is recognizable as that of a person, face down in the water. As he is pulled ashore, more details are ascertained: a human male, past middle age but not elderly, shirtless but still wearing scale mail leggins. His tunic, once fine, is tattered and stained. Lastly, his back has been terribly scourged, defacing the full back tattoo of Bahamut. His fore arms are also similarly flayed, leaving the tattooed prayers to Bahamut there barely legible.
- A week or so after a particularly strong storm, a local hunter seeks out the PCs in private (or in a quiet corner of the Drowsy Arbor). A good man, if somewhat laconic, he is a trusted member of Greenvale's community. "I know you folks have yer own worries and what not, but I'm not sure who else I can tell of this. Ya see, I was out in that storm the other day and, well, something happened. Something strange. I was taking shelter under a rock shelf, cause the rain was coming down hard. Well, lightning struck a tree not fifty feet from me and the force of it knocked me down and stunned me. But when I came to and the storm was passed, I saw what had happened. Beneath the charred wrecked of that old tree was stone steps spiralling down into I don't know what." He pauses a moment, looks around and scratches his neck before continuing. "Ya see, I was curious, so I went down the steps a bit and then's when it happened. The strange thing that is. I heard a whispering. Like a laughing even, but just barely there. Then a gust of wind shot up from the depths past me. Strong enough to push me back a bit. This was no normal breeze though. I heard the voices on it! In it! It was like a something not quite right was riding that wind out of the depths. I turned and ran home at that point. Now, when I'm in the woods, I sometimes think I hear those voices again, but I can never be certain. It's like they are almost there, but not. Now, I don't know what you can do about this, or even what it is, but it's creeping me out just right and you guys being adventuring types.... well, I figured you'd know better than me."
- It is a quiet night at the Drowsy Arbor, and not many guests around. So quiet in fact, that Grindol Silverbough is enjoying a few ales instead of serving them. After joining him in a few drinks (on the house of course) he levels his gaze on you and says, "You know, since I got you here and it's all quiet, there is something I wanted to ask. A favor. I've got a little problem in the basement that I've been kind of ignoring for some time. Now, well, I'm a bit past my prime and figure it's best to let those more suited handle it." Grindol notices the puzzling looks he's receiving and continues. "I'm not talking the rooms downstairs where all the guests stay. Beneath that. Beneath the wine cellar. This old building has a lot of history and a lot of secrets still in her. When I first found this place though, there was a crypt down there that was, shall we say, 'active'. With out a cleric, since I was solo in those days, I just collapsed a passageway, blocked off the only way in and called it a day. But now? Well, the other day I noticed that some of those fallen blocks have been moved. A small hole has been made in that rubble. Not big enough for anything more than a hand right now, but.... well, it just doesn't bode well. You know what I mean?" Suddenly, the Arbor doesn't feel as safe and comforting as it used to.....
- Harvest time is usually a festive time of year around Greenvale. This year, however, a sickly green fog has rolled during the Harvest Night Festival. At first people stop their revelling and are curious, but soon someone gets to close and then the screams begin. Not only does the fog seem to be poisonous, but dark figures move with in and undead claw at the townsfolk from the misty shroud!
- One day, while strolling through Greenvale's open air market, you come across a merchant selling an assortment of odd trinkets and baubles. Normally such things would be passed over without so much as a glance, but this time something catches your eye. A small figurine made of some sort of semi-precious stone, badly in need of polishing. "Ah!" says the merchant as he notices what caught your eye. "That, my friend, I just got in from an adventurer. He said he found it in the Valley of Horrors! Yes, he did. According to my friend, there is an ancient ruined temple to a long forgotten deity and amongst those crumbling stones he found this little treasure. He also told me that there is much more there, but that was all he could grab at the time." When pressed for more details, the merchant explains that his adventurer friend was in the process of running for his life from a band of murderous Orcs and did not get a chance to properly loot the ruins. Unfortunately, the merchant informs, his adventurer friend is no longer available to return there and get the rest of the treasure. It seems he was headed back to the valley when the very same Orcs finally caught up to him by the river and took him away.
- Port Sirrus is known for being a rough and tumble town. A place where visitors need to watch their purses and their necks. So, when a merchant offers a decent sum of money to escort him there safely who can resist? After all, it's basically a free ride to Port Sirrus with guaranteed spending money when you get there. What could go wrong?
- Late one afternoon, Dillingham approaches the group and asks to talk them. "I know how this place can be a bit boring for people like you guys, so I have little task that I think you could help me with." The Halfling smiles knowing that the call for an adventure, no matter how small, would be irresistable for you. "The other day a friend of mine came by for a visit and told me about something strange he saw in his travels. It seems that in a valley just South of Devil Lake, he saw something unusual. Unfortunately, his business is urgent and he did not have time to investigate it and I told him I had just the right people here to check things out for him. If you're interested come by my place later for a late supper and the details." With that, Dillingham ambles off with his walking stick and whistling a little tune. The fact that he won't talk about it in the open only adds to the intrigue.. Later, after a sumptuous meal your host finallys gets down to business. "Now that we have full bellies we can get down to brass tacks. You see, my friend was on an important errand and needed to take a shortcut through this out of the way valley. When he was there he noticed a rather large sailing ship nestled amonst the foliage and rocks. Now, I don't need to tell you how far we are from the ocean, so I'm thinking that something not normal has happened. Basically, my friend's organization is prepared to pay you to investigate. What do you say?"
- The lost tribes of the Yusan jungle have always managed to avoid the interest of most, save those looking to study these tribes for posterity. However, one researcher not interested the people of the tribes, has found something from the ancient texts…Enjoying your evening at the Drowsy Arbor and individual you have never seen before approaches you and says, “Hello, my name is Jhosen Forens and I need your help.” Sizing the man up, you find he is older with a lined face and gray hair, where he has hair remaining. “I am one of the associate researchers of Laric’s Gate. I have been researching one of the lost tribes of the Yusan, one that has been rumored to be extinct. However, after digging through many tomes, including some tomes that do not exist, so to say, I have found a discrepancy. The very historian that wrote about the extinction of this tribe in the public tomes also wrote about his interaction with them in great detail in the non-existent tomes. I do not believe this tribe is extinct and I need you to prove it by finding this tribe.”
- You retire to your bed after a night of easy drinking. Sometime after you fall asleep you start to dream of a snowy land far to the north beyond the mountains and a ghostly female appears in your dream and says “Return the star and seal the gate; else the demon’s wrath will be your fate!” Immediately with her words the cold becomes unbearable and you wake startled trying to catch your breath and warm up. You are awake, yet you see your breath, you realize your room is cold, you immediately look around and see your fire blazing, yet you can’t feel its warmth and you suddenly realize your entire room and everything in it is covered with a one inch layer of snow. Slowly warmth returns to the room and the snow vanishes as it melts leaving no water behind. As you regain your composure and the feeling in your extremities return, your mind clearly echoes the words of the female and the snowy land to the north in which she dwelt. The meaning of her words unclear; however, no less frightful.