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Jun 26 2008, 11:14 AM EDT (current) Propagandroid
Jun 26 2008, 11:11 AM EDT Brainygrrl 260 words added

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Cleave

Prerequisites: Str 13, Power Attack
Benefits: Whenever you make a successful strike, deal your Str modifier in damage to an opponent adjacent to your original target.

Conviction Feats for Clerics & Paladins

A character who takes conviction feats is able to convey his religious fervor to nearby allies through the passion in his voice. Whenever the character casts a divine spell of at least 1st level, allies within 5 feet who can hear him gain the listed benefit.

Religious Conviction [General]

Prerequisite: The ability to channel divine energy, Charisma 13+.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to attack rolls for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Healing Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of healing 1d4 hit points. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Inspiring Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +2 divine bonus to all saves for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Warding Conviction [General]

Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to Armor Class for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.

Greater Conviction [General]

Prerequisite: Religious Conviction.
Benefit: All allies within 10 feet can now gain the benefit of your Conviction feats.
Normal: Conviction feats only work on allies within 5 feet.