Cleave
Prerequisites: Str 13, Power Attack
Benefits: Whenever you make a successful strike, deal your Str modifier in damage to an opponent adjacent to your original target.
Conviction Feats for Clerics & Paladins
A character who takes conviction feats is able to convey his religious fervor to nearby allies through the passion in his voice. Whenever the character casts a divine spell of at least 1st level, allies within 5 feet who can hear him gain the listed benefit.
Religious Conviction [General]
Prerequisite: The ability to channel divine energy, Charisma 13+.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to attack rolls for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.
Healing Conviction [General]
Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of healing 1d4 hit points. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.
Inspiring Conviction [General]
Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +2 divine bonus to all saves for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.
Warding Conviction [General]
Prerequisite: Religious Conviction.
Benefit: Your prayer has the side-effect of providing +1 divine bonus to Armor Class for one round. Your allies may only gain the benefit of one Conviction feat per round.
Normal: Your spells only have their listed effect.
Greater Conviction [General]
Prerequisite: Religious Conviction.
Benefit: All allies within 10 feet can now gain the benefit of your Conviction feats.
Normal: Conviction feats only work on allies within 5 feet.